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ORIGAMIZ

STUDIOS

We don’t stop until it’s epic.


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Honestly? I didn't build this studio to pump out those brainless, low-effort gate runners that flood the app stores. I'm sick of mobile games treated like digital babysitters where you slide a character left and right to grab veggies. Mobile hardware is capable of so much more, and I wanted to build mature, intense games with actual depth. I’m a gamer who happens to write code, driven by a simple obsession: making games that actually make you feel something. Right now, that means chasing the perfect blend of mobile optimization and pure, heart-pounding gameplay.

Swastik Sidhik
Founder of Origamiz Studios

INSIDE THE STUDIO
\ (•◡•) /

Left Studio
Middle Studio

Origamiz Studios was founded on the belief that mobile players shouldn't have to compromise on depth, atmosphere, or tension. We thrive on pushing technical boundaries to deliver cinematic, experience-based games.

We don't follow trends. We chase the thrill of the unexpected, engineering sophisticated AI and rich worlds from the ground up. If a mechanic isn't gripping, if a story isn't haunting, if the experience isn't unforgettable—we aren't done. 

We started from an 8 by 8, less about the walls that held us, and more about the faith that freed us.

Right Studio

 

ORIGAMIZ

STUDIOS

We don’t stop until it’s epic.


Start Unfolding ...

IOS     Android


INSIDE THE STUDIO
\ (•◡•) /

Honestly? I didn't build this studio to pump out those brainless, low-effort gate runners that flood the app stores. I'm sick of mobile games treated like digital babysitters where you slide a character left and right to grab veggies. Mobile hardware is capable of so much more, and I wanted to build mature, intense games with actual depth. I’m a gamer who happens to write code, driven by a simple obsession: making games that actually make you feel something. Right now, that means chasing the perfect blend of mobile optimization and pure, heart-pounding gameplay.

Swastik Sidhik
Founder of Origamiz Studios
Middle Studio

Origamiz Studios was founded on the belief that mobile players shouldn't have to compromise on depth, atmosphere, or tension. We thrive on pushing technical boundaries to deliver cinematic, experience-based games.

We don't follow trends. We chase the thrill of the unexpected, engineering sophisticated AI and rich worlds from the ground up. If a mechanic isn't gripping, if a story isn't haunting, if the experience isn't unforgettable—we aren't done.

We started from an 8 by 8, less about the walls that held us, and more about the faith that freed us.

Featured Section : The Malvior Experiment

A stolen life. A forgotten truth. A nightmare you cannot outrun.

The Story :

Arden Cross believed his world ended the night of the tragic home invasion that took his family. He was wrong.

A sudden blackout, a fallen bookshelf, and a forgotten file reveal a terrifying truth: his grief, his memories, and his very actions have been dictated by a massive central neural core. Armed with a single address, Arden sets out to destroy the machinery controlling his mind. But a brutal car crash on a deserted road leaves him stranded in the dark.

To find the core, he must survive the wreckage. To survive the wreckage, he must face Malvior—the brilliant, mad scientist the world thought was long dead. 

The Story :

Arden Cross believed his world ended the night of the tragic home invasion that took his family. He was wrong.

A sudden blackout, a fallen bookshelf, and a forgotten file reveal a terrifying truth: his grief, his memories, and his very actions have been dictated by a massive central neural core. Armed with a single address, Arden sets out to destroy the machinery controlling his mind. But a brutal car crash on a deserted road leaves him stranded in the dark.

To find the core, he must survive the wreckage. To survive the wreckage, he must face Malvior—the brilliant, mad scientist the world thought was long dead. 


The Malvior Experiment Trailer (Coming Soon)

What we do ?

Pushing Mobile Boundaries 

from very start !!
Zero Sleep (and Melted Phones)


Origamiz Studios started with massive promises of building the ultimate mobile world. The catch? There was only one actual developer writing the code. Backed by a brilliant team of story writers and music composers, our solo coder set out to make history, only to find out his early test build literally cooked his phone. The device got so hot you could use it as a frying pan to cook breakfast. Between burning his hands and fighting bugs that made him rage-quit his own project a million times, serious sacrifices had to be made. He skipped every single college class, completely backlogged his semester exams, and chose the indie grind over a degree. But hey, the teamwork paid off! Now the game runs buttery smooth, your phone won't explode, and our lone developer... well, he is probably banned from his college campus.
He is great Isn't he?

"A game shouldn't just occupy your time—it should capture your attention." - Swastik Sidhik

Read the Chaos (Devlogs) -> Please read us !! 🥹

*Childish Meme Remove it !!


Pure Terror Horror

 Games: What

 We're Doing

 Right Now


Face the Fear

 Competitive

 Arenas Skill-

Based Sweats : 

What's Coming Up Next


See The Mechanics

 Sandboxes - Deep Simulations :

 The Far

 Future


See the Vision

 The

 Graveyard Failed &  Personal Projects 
 : Never Published


Inspect the Wrecks

Pushing Mobile Boundaries 

from very start !!
Zero Sleep (and Melted Phones)

*Childish Memes Remove it !!

Origamiz Studios started with massive promises of building the ultimate mobile world. The catch? There was only one actual developer writing the code. Backed by a brilliant team of story writers and music composers, our solo coder set out to make history, only to find out his early test build literally cooked his phone. The device got so hot you could use it as a frying pan to cook breakfast. Between burning his hands and fighting bugs that made him rage-quit his own project a million times, serious sacrifices had to be made. He skipped every single college class, completely backlogged his semester exams, and chose the indie grind over a degree. But hey, the teamwork paid off! Now the game runs buttery smooth, your phone won't explode, and our lone developer... well, he is probably banned from his college campus.
He is great Isn't he?

"A game shouldn't just occupy your time—it should capture your attention." - Swastik Sidhik

Read the Chaos (Devlogs) -> Please read us !! 🥹

*Childish Meme Remove it !!

Pure Terror Horror Games : What We're Doing Right Now


This is our current obsession. Meticulously crafted single-player worlds designed to pull you in. Experience deep psychological thrills, haunting audio design, and intense environments that linger long after your screen goes dark. 
Our main goal here? Crafting terrifying levels so stressful they make you want to throw your phone across the room—while keeping your frame rate perfectly smooth, of course.


Face the Fear

  Competitive Arenas Skill-Based Sweats : What's Coming Up Next

 Our future plans are all about multiplayer chaos. No pay-to-win mechanics, no hand-holding—just pure, raw player skill. We are designing tactical, fast-paced competitive environments Built for competitors. Our future titles focus heavily on precise, 
responsive gameplay mechanics, tactical decision-making, 
and intense multiplayer challenges where raw player skill dictates who wins. 

See The Mechanics

 Sandboxes - 
Deep Simulations : The Far Future


 Looking way down the line, we want to dive headfirst into the world of simulation games. We're talking massive sandbox environments, intricate systems, and unpredictable physics engines where you can experiment, build, or accidentally break everything. A place to explore once we survive our current coding nightmares.


See the Vision

 The Graveyard Failed & Personal Projects : Never Published


 For every game that makes it to your screen, ten* others died in battle. This is our collection of unpublished prototypes, weird code experiments, and chaotic personal projects that either completely melted our unity editor or were just way too broken to ever release to the public. Enter at your own risk.
*ten is exaggerated number


Inspect the Wrecks

Shape the Code: Feature Voting 

Democracy for Gamers, This is a live, player-driven voting board where you can cast votes on upcoming mechanics, map layouts, and feature priorities. The highest-voted items move straight to the top of the next sprint.

Cast Your Vote

The Malvior Experiment Mechanics& Survival Guide 


Going to take down Malvior blind is a guaranteed way to rage-quit. 
Know your enemy before you step into the dark.
Use this interactive blueprint hub to study the layout of the map zones, track enemy movement patterns, and see exactly how enemy AI behavior works. 

Access The Blueprints

The Alpha Testing | Bugs Reporting Portal 

Help us testing our games early, Find us some bugs, exploits or glitches, before we roll out or Update.

Grab the Early Access | Alpha Testing 

Bug Reporting 

Shape the Code: Feature Voting 

Democracy for Gamers, This is a live, player-driven voting board where you can cast votes on upcoming mechanics, map layouts, and feature priorities. The highest-voted items move straight to the top of the next sprint.

Cast Your Vote

The Malvior Experiment Mechanics & Survival Guide 


Going to take down Malvior blind is a guaranteed way to rage-quit. 
Know your enemy before you step into the dark.
Use this interactive blueprint hub to study the layout of the map zones, track enemy movement patterns, and see exactly how enemy AI behavior works. 

Access The Blueprints

The Alpha Testing | Bugs Reporting Portal 

Help us testing our games early, Find us some bugs, exploits or glitches, before we roll out or Update.

Grab the Early Access | Alpha Testing 

Bug Reporting